package com.yanqu.road.entity.activity.sonhai.param;

public class SonHaiBattleOneResp {

    /**
     * 我方战力
     */
    private long myPower;

    /**
     * 对方战力
     */
    private long targetPower;

    /**
     * 对方总战力
     */
    private long targetTotalPower;

    /**
     * 输赢
     */
    private boolean winFlag;

    /**
     * 伤害
     */
    private long damage;

    /**
     * 真实伤害
     */
    private long realDamage;

    public long getMyPower() {
        return myPower;
    }

    public void setMyPower(long myPower) {
        this.myPower = myPower;
    }

    public long getTargetPower() {
        return targetPower;
    }

    public void setTargetPower(long targetPower) {
        this.targetPower = targetPower;
    }

    public long getTargetTotalPower() {
        return targetTotalPower;
    }

    public void setTargetTotalPower(long targetTotalPower) {
        this.targetTotalPower = targetTotalPower;
    }

    public boolean isWinFlag() {
        return winFlag;
    }

    public void setWinFlag(boolean winFlag) {
        this.winFlag = winFlag;
    }

    public long getDamage() {
        return damage;
    }

    public void setDamage(long damage) {
        this.damage = damage;
    }

    public long getRealDamage() {
        return realDamage;
    }

    public void setRealDamage(long realDamage) {
        this.realDamage = realDamage;
    }
}
